The Story

illustration illustration illustration

You approach the cluster of nobles (and one or two not so nobles) that have gathered to hear the herald's proclamation.

illustration

“Since the king is old and has no heir, he has declared that the first noble to hold 10 precious gems will be proclaimed ruler of this great land.”

In a bold outburst, you step into the circle of people. “I will be the next king,” you announce.

But the faces of the very nobles that you’ve oft feasted with don’t agree.

And so you find yourselves on the edge of a great feudal war of skill and strategy, of fortifying and attacking, of knights and ninjas.

Features

illustration

Interesting choices of actions/responses ensure a high potential for dramatic moments and make Of Knights and Ninjas very replayable.

illustration

Every card’s action makes sense in a medieval story setting, guaranteeing simple to learn and easy to remember rules.

illustration

Multiple paths to victory require strategy to constantly be changing. Will you build fortifications of saftey? Or will you recklessly plunder your way to victory?

of-knights-and-ninjas-box-design dragon-cards gems-crystals-game-pieces








illustration illustration illustration











GamePlay

A little bit of luck, and a whole lot of strategy...

On your turn, draw two cards and choose whether to ATTACK another player's kingdom, FORTIFY your own (with a CASTLE or ARCHER), or play a SPECIAL ACTION. When other players attack you, you may play a RESPOND card to reduce the number of gems they steal from you. The first player to own 10 gems wins the game.

2-0

# of Players

0ish

Minutes to Play

0 and up

Ages

About Blue Fox Games

illustration illustration

creative ~ enjoyable ~ memorable

We believe that playing games goes far beyond winning, and should be a creative social experience full of thematic story, interesting choices, and memorable moments.

Each game released by Blue Fox is forged in the creative mind of Josh McBride and given soul by the countless playtesters, collaborators, and talent that left their mark on our games.

Meet the Team

avatar

Josh McBride

Game Creator, Designer
Josh McBride is the creative mind and designer of Blue Fox Games. Inventing games is nothing new for him. As a young child, Josh preferred to use popular games merely as pieces to create his own games (which were sometimes painful for his parents to play with him). Now he keeps a notepad beside his bed to jot game ideas down when inspiration visits during the night.
avatar

Meghan McBride

Secretary, Inspiration
Meghan McBride is Josh's beautiful wife, indispensable secretary, and his overall inspiration. If it weren't for all of her hard work-- phone calls, emails, and paperwork would become excuses to procrastinate.

Together, Josh and Meghan serve the indigenous people in the mountains of Costa Rica with their year-old son and their dog named Ninja...
avatar

You

Players, Supporters
Blue Fox Games is brought to life by your anticipation, your ideas, and your horrified gasps when someone turns your king into a traitor.

Thank you for being a part of the Blue Fox Community by sharing your excitement with your friends and by backing our kickstarter. We can't wait to bring medieval feudalism back to your dining room table.

Feel free to contact me for anything...

I am a people person.